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Posts archive for: 18 May, 2007
  • 18 May 2007 Release List

    It's a time for downloads this week, methinks. Anybody with a copy of Crackdown or another way of getting 'in' must download the Halo 3 Multiplayer Beta (360). It's an essential slice of first person shooting, and a valuable look at what kind of tomfoolery Halo 3 will be able to offer us once it's released in September.

    For those without a 360 or a Beta invite, another fine download on offer this week is Donkey Kong Country 2: Diddy Kong's Quest on the Wii Virtual Console. It was, and still is, arguably the finest Donkey Kong platformer to ever come out of Rare.

    Finally, for those in the know, Ouendan 2 (DS) is getting a release in The Land of the Rising Sun. It is an absolutely essential import, and a fine example in the rhythm action genre.

    Hit the jump to see the full list of games that will be gracing us with their presence this week.

    => Read more!

  • PAL 'Final Fantasy VI Advance', GBA, Dated For 29 June

    A quick news burst for you here: Square-Enix has announced that it will release Final Fantasy VI Advance on 29 June.

    The release marks what is likely to be the last title released onto the GBA in European territories.

    Or, at least, the last decent title.

  • 'Tony Hawk’s: Proving Ground' Announced

    Yes, he’s back again. Tony Hawk will be skating to the PS2, PS3, 360, Wii and DS later this year in his eleventh outing.

    For Proving Ground, Neversoft are keen to concentrate on the customisation aspect of the series. Players will now “have the freedom to define their character, story and style based on the choices they make, the paths they choose and the style of skating they use.” There will also be “a fully customizable online Skate Lounge” (the transition from offline to online play will be “seamless”, apparently) and “a Video Editor with full-featured editing tools and visual effects”.

    Other new stuff which I generally don’t have a clue about includes “Bowl Carving” and more “Nail the Trick moves”, in a game world supposedly 50% bigger than that of Project 8’s. And that’s 50% more space to do stuff I don’t understand in, readers. Gnarly.

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